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Rasmus Jarl Programmer

Check out http://razedux.name for more information.


Event horizon

Me and Mikael Groth (Programmer) decided to work in different parts of the game finish feature by feature.

Due to redesigning the game play in the end of second week we cut the work I had done up until then and the closer we got to the end we the more features we dropped because they didn't bring anything to the game and were mainly in the way (no it doesn't sadden me).

In final release I was directly behind includes:

The circle collision that optimised overall collision check (on collision it checked again against the space ship mesh).

The background objects adding a depth to the space.

 

Polemus

As previous school project me and Albin (programmer) divided the work and I took on the game play.

In final release I was directly behind includes:

The pathfinding algorithms:
Dijkstra
as movement path finding, chosen due to the game's turn based nature. Also used for area of effect.
Best first as known target projectile path collision check.

Added configurable variables via .ini files for all unit types.

Ability and buff systems, generic way of describing each ability and buff while separate repeating elements.

Added each ability.

Added sound, animation and game events.


Skola PlaygroundSquad Falun SE - 2010 E-post Rasmus.Jarl@gmail.com
Hemsida razedux.name IM
Galleri

Projekt
Namn Genre Skola År Termin
Event Horizon Arcade PlaygroundSquad Falun SE 2010 1
Pólemus Strategy PlaygroundSquad Falun SE 2010 2
Showdown in Space! 2D shoot'em up PlaygroundSquad Falun SE 2010 3
info@playgroundsquad.com | +46 (0)23 298 55