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Michael Mancilla Programmer


I've been a gamer ever since I can remember, and I've also had a huge interest for computers for a long time. In my early teens I discovered the possibility of programming and with that my way into game development. Now I study game programming at PlaygroundSquad and hope to be part of great game productions in the future. I aim at creating innovative and interactive gameplay rather than monster graphics!


- Excellent C++ knowledge
- Advanced computer knowledge (mainly PC)
- Advanced 3D-engine experience (TenGine)
- MS VS2008 Pro, MS VS2010 Pro
- Natural Motion's Morpheme experience
- Basic shader techniques (ex. blinn/phong lightning, normal           maps, skinning, stencil shadows, splat maps) 
- Basic AI techniques (ex. finite state machines, A* pathfinding)
- Basic network programming skills (Raknet)
- Basic FMOD experience
- Basic Linear Algebra (vectors, matrices etc.

Skola PlaygroundSquad Falun SE - 2010 E-post michael.mancilla@playgroundsquad.com
Hemsida mancilla.se IM plantera@live.se

Namn Genre Skola År Termin
Anura - Rise of the Froglords Arcade Action RPG PlaygroundSquad Falun SE 2010 2
Blodigt Allvar: Serious Business PS3 - FPS PlaygroundSquad Falun SE 2010 3
Reef Beef Racing PlaygroundSquad Falun SE 2010 1
info@playgroundsquad.com | +46 (0)23 298 55