We take great pride in our dedicated and experienced on-site staff. Our supervisors hold lectures, but are also available for guidance, career advice, or hands-on help - five days a week.
One of the benefits you will be able to enjoy while studying at PlaygroundSquad is unrivalled access to our team of knowledgeable and experienced supervisors. Supervisors at PlaygroundSquad act as teachers, mentors, and coaches, and will follow you closely on your entire journey with us - from application to graduation.
In addition to holding lectures, our supervisors are available on-site, and provide constructive feedback on your work on a daily basis. If you ever get stuck trying to solve a problem or just need someone to bounce ideas off of, our supervisors are accessible throughout the work week, and can easily be reached with a simple message via our internal IM system.
The teachers you will meet at PlaygroundSquad.
As a PSQ alumnus himself, Josef has years of experience in game development and various forms of digital art. He has previously lived and studied in Japan, and has a burning passion for Japanese arcade games from the 80’s and 90’s.
Johan studied at PlaygroundSquad in 2007 and has worked on the games Wolfenstein: The New Order, Brothers: A Tale of Two Sons and Syndicate. He is a jack of all trades and enjoys photography, crafting and parkour.
Alex studied game design at Uppsala University, Campus Gotland. After working as an assistant at the university, he landed at PSQ as a tutor in game design. He spends his free time playing games, learning new things, ranting and parkour!
Joakim is an alumnus of PlaygroundSquad 2011 who has previously worked at SCEE London Studio where he developed his programming skills and taste for tea. He assists the programming track at PlaygroundSquad, enjoys e-sports, works out a lot, and loves sipping on English ciders.
Tomas started out as a trained electrician and industrial computer engineer but has also worked as car washer. In 2004 he studied Game Development at Dalarna University, and attended PlaygroundSquad in 2005. After graduation he got a job at Tension Graphics to create TenGine, a game engine for PlaygroundSquad. He spends his spare time fixing cars, playing games and sometimes baking a cake.
Turns out you need more than just teachers to run an education.
As education manager, Daniel keeps the S/S PlaygroundSquad afloat and makes sure we’re meeting all the requirements dictated by the vocational agency and the games industry. He has over 15 years of experience working within the Swedish primary school system, most recently as vice-principal of Söderbaumska skolan in Falun.
Magnus is the director and founder of PlaygroundSquad – he is also the education's head master. Magnus has been a driving force in keeping Falun and the rest of Dalarna up-to-date with the digital industry for many years, and PlaygroundSquad is merely one of many initiatives with a success story.
Administrator at PlaygroundSquad, mainly responsible for all things CSN and the Swedish National Agency for Higher Vocational Education. Petra is no gamer, but enjoys watching others play games. She also enjoys reading comic books, especially the satirical kind.
Creative director with 20 years of experience in game design, graphics, and consulting. Mats takes part in developing the curriculum and occasionally joins in as a coach for game projects. Passionate about platforming, philosophy, science, and systemic design.