Courses

With a focus on practical learning, the artist courses at PlaygroundSquad are carefully constructed to get you into a real production as soon as possible.

Term 1

Introduction to 3D Graphics

Laying the foundation for things to come, this introductory course will teach you the basics of how 3D graphics work and how they are created. Artists and designers take this course together which helps build a common vocabulary and fundamental understanding of some of the very core concepts in 3D graphics.

3D Graphics for Games 1

The 3D Graphics for Games courses are the real meat and potatoes of the artist curriculum, focusing on practical applications of 3D graphics theory in a game development context. Starting on a basic level, this first course will teach you to work within the limitations of real-time rendering, and incorporating models, textures and animations in a game engine.

Game project 1

Your first game project! As an artist, you and your fellow artists will apply your new skills and knowledge to create a cohesive look and functional graphics for your game. You will learn how to work together as a team, with other artists as well as programmers and designers, using various tools to help along the way. The first game project is usually created exclusively for the PC.

Ethics and morals in games

With two seminars and a written assignment, you will talk about emerging issues in games and the various morality choices you may encounter during your career.

Term 2

Motion capture

Making use of the professional-grade motion capture facilities at PlaygroundSquad, artists will learn the basics of capturing a real-life motion performance and implementing it as animation in a game. In addition, you will be given the opportunity to organise your own Mocap recordings for this course, as well as future game projects.

3D Graphics for Games 2

The second 3D Graphics for Games course builds on the previous one, and revisits topics such as materials and texturing going into greater depth. With more of the basics covered, you will also have more freedom to explore and immerse yourself in more specialized fields.

Game project 2

Your second game project. With a longer time frame than the first project, you will get the chance to create art in a grander scope. This is also usually the first multi-platform game you will be making, which means creating art assets that work on both PC and a PlayStation platform.

Term 3

3D Graphics for Games 3

The last graphics course before the final game project, this relatively open-ended course is designed to give you room to really sink your teeth into your area of choice, letting you build a specialized portfolio to show off your skills.

Game project 3 (graduation project)

Your third and last game project, which is also your graduation course before moving on to your internship. Make it count!

Internship

The remainder of your education is spent at a games studio as part of your internship, starting in November and continuing until your graduation.