Game designers create the rules, challenges and events in games – the gameplay experience. The design discipline at PlaygroundSquad teaches very fundamental principles in game design, which in turn can be applied to any sort of game.
The design courses at PlaygroundSquad starts with fundamental principles of game design like coming up with concepts and ideas. It then moves into a very practical area focusing on implementation and creating gameplay, and the last part focuses on advanced theory and practise of game design.
The design curriculum starts very basic, and no prior knowledge of game design is required – although a knack for the English language is a big plus.
The beginning revolves around very basic principles of what makes up and creates gameplay, and the assignments are primarily about coming up with and describing game ideas and experiences. As the education progresses the design discipline becomes increasingly practical in nature, introducing scripting and modern game editors (Unity, Unreal, etc.) as tools to create gameplay.
Designers also learn the basics of project management and holding presentations, as they are usually in charge of the game projects that wraps up each semester.
Here you can see all the design courses at PlaygroundSquad.
During the game projects the designers are simultaneously responsible for the game experience and project management. Although it’s not a requirement, designers tend to be the managers during the game projects, which is only natural since they often have a clearer vision of the entire game concept. Most game projects are based on concepts the designers work on during the course prior to the project start.
Designers tend to work in pairs and have a wide variety of tasks in a project; including scripting gameplay, communicating the game’s vision, holding presentations and managing the schedule and tasks of the other team members.
PlaygroundSquad students enjoy the benefit of the school’s cooperation with PlayStation First and get the chance to create games for modern PlayStation hardware. This hands-on experience with state-of-the-art development tools is a great boon both during and after the education.
Thanks to the broad and open-ended nature of the PlaygroundSquad design track, graduated game designers have a wide selection of areas in which to pursue a career.
During the education designers are encouraged to find their own area of interest and expertise, and the teachers gladly help to further and motivate those ambitions. Students may delve deeper into specific areas of game design such as gameplay scripting or level design, but many designers move to border areas of game design such as game writing, producing and QA.
The design discipline at PlaygroundSquad requires no prior knowledge of game design or gameplay implementation. We encourage anyone with a passion for games and a solid ambition to enter the games industry to apply to the education. A certain degree of skill with the English language is highly encouraged.
Two mandatory work samples need to be submitted by applicants of the design education – you can find the work sample assignments here.
Game design as a concept can be a little fuzzy, but for a very good explanation to what it really means you can watch this video.
A brief summary is that game design is about creating game experiences, primarily by communicating vision and function to people of other, necessary skill sets. Game designers focus on creating the rules, challenges and events in games. A common misconception is that game designers only work with coming up with game ideas, storytelling or visual look-and-feel of games.
You can read more about applying as a designer here.