Courses

With a focus on practical learning, the designer courses at PlaygroundSquad are carefully constructed to get you into a real production as soon as possible.

Term 1

Introduction to 3D Graphics

Laying the foundation for things to come, this introductory course will teach you the basics of how 3D graphics work and how they are created. Artists and designers take this course together which helps build a common vocabulary and fundamental understanding of some of the very core concepts in 3D graphics.

Introduction to game design

The first design course aims to teach the basics of games and what parts and functions that make up gameplay. The course main focus lies in coming up with ideas for games and to refine and document said ideas into actual design documents. The course also introduce GameMaker Studio as a tool for prototyping game concepts. In the end of the course the fundamentals of project management is introduced in order to prepare for game project 1.

The most popular of the game concepts made throughout this course are the ones that gets picked for development in game project 1.

Game project 1

Your first game project! Designers usually work in pairs during the game projects, and have many different tasks and responsibilities. Mainly in charge of the gameplay and gaming experience, designers need to communicate and direct the artists and programmers and make sure that everyone is working towards a common, fun goal. The first game project is usually created exclusively for the PC.

Ethics and morals in games

With two seminars and a written assignment, you will talk about emerging issues in games and the various morality choices you may encounter during your career.

Term 2

Scripting

This course teaches the basics theory and practise of scripting as a tool for creating and altering gameplay. The course starts very basic but quickly grows more advanced, culminating in the creation of a tiny game made from scratch.

Scripting is a key tool for any game designer, and this course is often a pivotal point in the game design education.

Game design 1

Game design 1 starts out with a more theoretical approach, introducing areas in game development adjacent to game design, such as storytelling, UI design and basic level design.

The latter half of the course is exceedingly practical in nature; focused entirely on creating games in modern, existing editors such as Unity or Unreal Engine.

Game project 2

The second game project is longer than the first one, allowing for a greater design scope and more possibilities for an interesting gaming experience. During game project 2 designers are encouraged to script and implement their own gameplay as well as being in charge of the overall direction of the game. The project is usually multi-platform, being intended for PlayStation 4 and PC.

Term 3

Game design 2

Game design 2 focuses on more advanced game design principles and theory, including designing after industry standards and requirements, as well as designing truly innovative game features. This last course is short, but highly demanding.  

Game project 3 (graduation project)

Your third and last game project, which is also your graduation course before moving on to your internship. Make it count!

Internship

The remainder of your education is spent at a games studio as part of your internship, starting in November and continuing until your graduation.