Shape the Gameplay experience
The game design discipline will teach you how to kick start your game ideas: methods and models to help spark creativity and create gameplay.
You will start with the basics of game design such as prototyping your game ideas and communicating vision, and move on to more advanced ways to create interesting game worlds, maintaining balance, and implementing innovative game mechanics.
The curriculum for the Designer program is fundamental and requires no prior knowledge in Game Design. However, it's an advantage if you are somewhat good at English.
Initially, you'll learn about what creates a gaming experience, and you'll develop game ideas and describe experiences in games. As the education continues, the courses will become more practical. You'll get to work with scripts and game editing software (Unity, Unreal, etc.) as a tool for creating a gaming experience.
As a Game Designer, you'll also learn the basics of project management and will lead all presentations that are held during the game projects as it's usually the Designer who is the project manager for each of the game projects.
During your time at PlaygroundSquad, you will participate in three gaming projects. For each game project, you get to create a game with other students. In the project, you will use your new knowledge that you’ve learned to create a game, free for anyone to play, on PC or console.
During the gaming projects, the Designer is responsible for the gaming experience, but also for the project management during the course of the game project. There is no requirement, but usually it’s also the Game Designer who tends to be the Project Manager for the game project. This is very common as the Designer has a clear overall view of the entire project/game.
The Designers usually works in pairs and are responsible for a lot during the projects: Writing the script for the game, is responsible for communicating the game's vision, give presentations, and also manage schedules and tasks for the others in the project team.
As PlaygroundSquad is part of PlayStation First, you are able to work on PlayStation hardware. This will give you an extra edge when starting your internship at a real company.
Our Game Designers can pick and choose from professions after graduation, thanks to the broad content of the education.
We encourage our game designers to find their own areas of interest and also create competence within it. Our tutors are happy to help motivate your ambitions. You can choose to go deeper into Game Design like gameplay scripting or level design. You can also immerse yourself in topics like game writing, production, and QA.
We welcome all applicants that are passionate about gaming and gameplay, no matter your experience. Game Design can be difficult to understand and comprehend from time to time. Watch this video to get a better explanation!
With a focus on practical learning, the designer courses at PlaygroundSquad are carefully constructed to get you into a real production as soon as possible.
Introduction to 3D Graphics
Laying the foundation for things to come, this introductory course will teach you the basics of how 3D graphics work and how they are created. Artists and designers take this course together which helps build a common vocabulary and fundamental understanding of some of the very core concepts in 3D graphics.
Introduction to game design
The first design course aims to teach the basics of games and what parts and functions that make up gameplay. The course main focus lies in coming up with ideas for games and to refine and document said ideas into actual design documents. The course also introduce GameMaker Studio as a tool for prototyping game concepts. In the end of the course the fundamentals of project management is introduced in order to prepare for game project 1.
The most popular of the game concepts made throughout this course are the ones that gets picked for development in game project 1.
Game project 1
Your first game project! Designers usually work in pairs during the game projects, and have many different tasks and responsibilities. Mainly in charge of the gameplay and gaming experience, designers need to communicate and direct the artists and programmers and make sure that everyone is working towards a common, fun goal. The first game project is usually created exclusively for the PC.
Ethics and morals in games
With two seminars and a written assignment, you will talk about emerging issues in games and the various morality choices you may encounter during your career.
This course teaches the basics theory and practise of scripting as a tool for creating and altering gameplay. The course starts very basic but quickly grows more advanced, culminating in the creation of a tiny game made from scratch.
Scripting is a key tool for any game designer, and this course is often a pivotal point in the game design education.
Game design 1
Game design 1 starts out with a more theoretical approach, introducing areas in game development adjacent to game design, such as storytelling, UI design and basic level design.
The latter half of the course is exceedingly practical in nature; focused entirely on creating games in modern, existing editors such as Unity or Unreal Engine.
Game project 2
The second game project is longer than the first one, allowing for a greater design scope and more possibilities for an interesting gaming experience. During game project 2 designers are encouraged to script and implement their own gameplay as well as being in charge of the overall direction of the game. The project is usually multi-platform, being intended for PlayStation 4 and PC.
Game design 2
Game design 2 focuses on more advanced game design principles and theory, including designing after industry standards and requirements, as well as designing truly innovative game features. This last course is short, but highly demanding.
Game project 3 (graduation project)
Your third and last game project, which is also your graduation course before moving on to your internship. Make it count!