Jesper Andreasson

Programmer, PlaygroundSquad 2018

Hi,

I enjoy assorted programming and feel most at home coding gameplay and related functionality.

CritOut!    Coded in C++ in Tengine (in-house engine).

Contributions:

  • Player controller & driving / combat mechanics
  • Threaded Physics / Collision from ground up
  • Configs for design
  • General programming


Pedal To The Metal    Coded in C++ in Tengine (in-house engine).

Contributions:

  • Player controller & driving mechanics
  • Collision
  • RNG spawn system
  • General programming