Jesper Andreasson

Programmer, PlaygroundSquad 2018

Hi,

I enjoy assorted programming and feel most at home programming gameplay. Worked with a few common languages (C#, Lua, BvS UE) thru various projects but is most comfortable in C++.

CritOut!    Created with Tengine

Contributions:

  • Player controller & driving /combat mechanics
  • Physics & collision
  • Level creation driven by JSon
  • Config files for designers thru JSon
  • General programming


Pedal To The Metal    Created with Tengine

Contributions:

  • Player controller & driving mechanics
  • Collision
  • RNG spawn system & rudimenatry designer tools
  • Config files for designers & artists
  • General programming