My name is André Andersson. I graduated from PlaygroundSquad in Falun in 2017. I currently work at Inet in Gothenburg as a software developer.
I've been interested in games since I can remember but I gained an interest for coding when I was 15 years old.
I was the lead gameplay programmer on Dofna. My main focuses during the project were implementing Havok and and creating the main puzzle in the game.
I was the main programmer on Labrys. My main focuses during the project were creating a framework with Marcus Hansson which contained Lua for scripting and FMOD for audio. All the game logic comes from Lua.
Outpost Omega (2015):
I was the main programmer on Outpost Omega. My main focuses during the project were collision/path-finding, creating a particle system/editor, wave manager, and game pad support. I also implemented an instancing system for enemies, bullets, and shadows.
For my student choice I decided to look in to why OGG is the most popular format for audio in games. For that I created a program using the official libraries to create a metadata reader for FLAC/OGG files.