Christos Boukas Toutounzoglou

Designer, PlaygroundSquad 2018

During my time at PlaygroundSquad I've grown intrigued by optimizing a final product through game design and various work processes.
I aim to further enhance the ability to treat a game as a product and hone/learn various skillsets that are able to broadly back up production, such as:

  • Unreal
  • Unity
  • LUA
  • FMOD


School projects:

Pedal to the Metal
Game Design (GDD)
Scrum Master
Sound (FMOD)