As you may have noticed when you browsed into this page, my name is Mikael Groth. A game programmer by the age of 21.
My passion for games has been there ever since I can remember. We had both a computer and a console back in the early/mid 90:s, which I occupied when there weren't any friends around to play with.
I ended up at PlaygroundSquad after nine years of Elementary School and three High School years, where I studied Technical Education. Always with the dream of becoming a game developer.
As soon as we started with Basic Programming in the Technical Education I realized it was my favourite subject. I also came to the conclusion that it was my way of making games. Programming was so much fun, and have become even more so. The more I learn, the more fun it gets!
The games, and the functionalities I have worked on:
-Asteroid, Mineral, Planet Managers
-Main Character and all his abilities
-Collisions with some tweaks by Rasmus Jarl
-Fake Instancing, used by Particles and Asteroids (not instanced with shader, just rendering same object at multiple spots)
-Changed to 3D ortho camera
-Water shader (transparent with reflections, not refractions)
-Instancing (correctly used with an instance buffer)
-Mr. Broadside and Mr. Artillery AI
-Crew, Magic, Projectile, Object, Loading and Enemy Managers
-Pathfinding for the AI
-Function Pointers handling the game states, eg. menu and in-game
-Implementation of FMOD
-Level Editor (Edited Herberos)
TBC, I hope
-Water with reflections and refractions
-Depth of Field