Create your future at PSQ
Every discipline studies dedicated courses to develop their skills further, but they all come together in three different game projects where students co-operate and develop a game from scratch. Plus, this allows students to experience what it is like to work together with those other two disciplines.
Create the visuals of the game
As a game artist you will learn how to model and texture worlds and characters for games using industry standard 3D tools. Bring your characters to life using animation or motion capture techniques, and utilize lighting, shading and effects in modern game engines.
Shape the Gameplay experience!
The game design discipline will teach you how to kick start your game ideas: methods and models to help spark creativity and create gameplay. You will start with the basics of game design such as prototyping your game ideas and communicating vision, and move on to more advanced ways to create interesting game worlds, maintaining balance, and implementing innovative game mechanics.
Fuel the engine of the journey
Programmers learn various aspects of game programming with most work done in C++. The programmer curriculum produces T-shaped graduates - generalist programmers with specialized skills in a subject or two that they're passionate about.
An often highly anticipated portion of the education is whenever a game project is right around the corner. Three game projects teach students the ins and outs of working in a real production group.
During your time at PSQ you get together with your classmates and create three games from scratch in cross-discipline teams where Designers, Artists, and Programmers work together.
When you've been accepted as a student to PSQ, you're eligible to apply for student housing at Kopparstaden in Falun, providing you with an affordable place to stay during your studies.
They offer a wide range of housing, with everything from unfurnished apartments to furnished student corridors. Despite this, we recommend prospective students to register in the housing queue to start racking up queue points. This improves your chances of landing the apartment you would truly like, and allows you to have one-up on everybody else.
Even though Artist, Programmers and Designer students have courses of their own it happens from time to time that the students have common courses. This gives them good experience with working in teams, problem-solving and share ideas - off course with professional game developers as their tutors throughout the education.
PLAYSTATION® FIRST STATUS
PlaygroundSquad is proud to be part of SCEE's leading academic development program, granting students exclusive access to their range of PlayStation development kits.
6 months at a real studio
Kickstart your career
Your final six months at PlaygroundSquad consists of an internship at a game development studio, in Sweden or abroad. At the studio you will become part of a development team working on live commercial projects, applying the skills you have learned in school and experiencing professional game development first-hand.
HOW TO APPLY
First step to applying is to create an account.
When you've created an account you can publish your work samples or portfolio either Artist, Designer or Programmer. Depending on which course you choose to apply for, the work samples differs.
The kind of work samples you should submit depends on which job role you wish to apply for.
After that you've send in your work samples we will reach out to you if we think that you're PSQ material! We will then contact you for an interview.
After the interviews, it takes about 1 or 2 weeks before we contact and inform you wether you've been accepted or not.
Want to know more about the application process?