Visualize the future
As a Game Artist you will learn how to model and texture worlds and characters for games using industry standard 3D tools. Bring your characters to life using animation or motion capture techniques, and utilize lighting, shading and effects in modern game engines.
At PSQ you'll learn everything you need to know to be able to work as a Game Artist in the gaming industry. Here you'll get the basics in 3D modeling, texturing, animation, concept development, and more. During the education you'll get a lot of time to create your own assignments as well. Doing that, you can develop the knowledge and experience for a top notch portfolio to land that perfect job at that amazing studio you always wanted to work at.
You don’t need any prior knowledge or previous experiences of working with 3D or animations to apply to PSQ Game Artist. The discipline starts off with a quick intro to 3D modeling. Then there’s an increased focus on practical work within game production where you get to work with game engines with a deadline.
At the end of each semester, you will be showcasing your new knowledge and skills in a game project that you create together with other Designer and Programming students.
During your time at PlaygroundSquad, you will participate in three gaming projects. For each game project, you get to create a game with other students. In the project, you will use your new knowledge that you’ve learned to create a game, free for anyone to play, on PC or console.
As a Game Artist, you’re responsible for the visuals in the game. You’re accountable for animations, effects, environments, interfaces, and everything in between. The game projects usually include four to six artists working together to create an appealing and cohesive look. You collaborate with Game Programmers and Game Designers to make the visuals you create work well with the other game mechanics.
You will work primarily in Autodesk Maya and Adobe, but we would love for you to work with the tools and software you are comfortable with (or want to learn to manage).
As PlaygroundSquad is part of PlayStation First, you are able to work on PlayStation hardware. This will give you an extra edge when starting your internship at a real company.
After graduating as an artist you are able to work as a Game Graphic Designer on an advanced level in any field or as a 3D generalist.
Our students are encouraged to develop skills in areas they find fun or have talent in. By doing so, the student has the opportunity to make a career within the framework of a specific work profile. However, many choose to start their career as a general 3D Artist, and then develop into a more specialized professional role.
We welcome all applicants that are passionate about gaming, art, and esthetics, no matter your experience. Work samples in editing programs and/or gaming engines are meriting, but we also appreciate classic, analog work samples like drawings, photos, paintings, sculptures, etc.
With a focus on practical learning, the artist courses at PlaygroundSquad are carefully constructed to get you into a real production as soon as possible.
Introduction to 3D Graphics
Laying the foundation for things to come, this introductory course will teach you the basics of how 3D graphics work and how they are created. Artists and designers take this course together which helps build a common vocabulary and fundamental understanding of some of the very core concepts in 3D graphics.
3D Graphics for Games 1
The 3D Graphics for Games courses are the real meat and potatoes of the artist curriculum, focusing on practical applications of 3D graphics theory in a game development context. Starting on a basic level, this first course will teach you to work within the limitations of real-time rendering, and incorporating models, textures and animations in a game engine.
Game project 1
Your first game project! As an artist, you and your fellow artists will apply your new skills and knowledge to create a cohesive look and functional graphics for your game. You will learn how to work together as a team, with other artists as well as programmers and designers, using various tools to help along the way. The first game project is usually created exclusively for the PC.
Ethics and morals in games
With two seminars and a written assignment, you will talk about emerging issues in games and the various morality choices you may encounter during your career.
Making use of the professional-grade motion capture facilities at PlaygroundSquad, artists will learn the basics of capturing a real-life motion performance and implementing it as animation in a game. In addition, you will be given the opportunity to organise your own Mocap recordings for this course, as well as future game projects.
3D Graphics for Games 2
The second 3D Graphics for Games course builds on the previous one, and revisits topics such as materials and texturing going into greater depth. With more of the basics covered, you will also have more freedom to explore and immerse yourself in more specialized fields.
Game project 2
Your second game project. With a longer time frame than the first project, you will get the chance to create art in a grander scope. This is also usually the first multi-platform game you will be making, which means creating art assets that work on both PC and a PlayStation platform.
3D Graphics for Games 3
The last graphics course before the final game project, this relatively open-ended course is designed to give you room to really sink your teeth into your area of choice, letting you build a specialized portfolio to show off your skills.
Game project 3 (graduation project)
Your third and last game project, which is also your graduation course before moving on to your internship. Make it count!