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Game programming code on a computer screen with person in the fore ground.

Game Programmer

Fuel the engine of the journey!

Programmers learn various aspects of game programming with most work done in C++.

The programmer curriculum produces T-shaped graduates - generalist programmers with specialized skills in a subject or two that they're passionate about.

Studying to become a programmer at PlaygroundSquad will teach you the ins and outs of how to make a game tick, studying a wealth of different areas such as rendering, gameplay programming, AI, networking, physics, and more. An emphasis is put on practical learning, where you work towards a given goal on your own, evaluating different approaches and being given free rein to implement your own solutions.

Elias Wickander, Game Programmer student at PSQ, 2020.

Elias Wickander, Game Programmer student | 2020

"For me, PlaygroundSquad has been the perfect place for developing as a game developer. Here, you will learn how to implement a functionality (which is often taken for granted in game engines such as Unity and Unreal Engine) from scratch, so you understand how "things work behind the scenes". You also get hands-on experience with talented people who'll be your future colleagues."

Animated picture from a PSQ Game Project.

Curriculum

what is a game programmer?

The programmer curriculum starts off with a brief mathematics course to lay a solid foundation for what is to come - a plethora of game development courses.

 

Programmers study three game-programming courses and three game projects during their education. Each course gradually builds your skill as a professional game programmer, and a game project follows each course to let you apply your newly acquired skills.

Projects

During a game project at PlaygroundSquad, programmers are ultimately responsible for implementing the game itself. There are usually two or three programmers in a project group, and they collaborate both amongst themselves and with other disciplines to reach this goal.

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Programmers usually work with our in-house 3D middleware TenGine, but they are free to use any engine they see fit. Building on a barebones framework, they implement the game from scratch and are able to apply and re-use their work in future game projects.

Animated picture from a PSQ Game Project, Dragonic Rampage.
PlayStation controller with blue lights on a table.

PlayStation First

As PlaygroundSquad is part of PlayStation First, programmers are also able to work on PlayStation hardware to give them an extra edge when starting their internship at a real company.

Career

After graduating as a programmer you are able to work as a programming generalist at both large and small studios alike. More specialized roles may also be available later in your career, or for those that have chosen to specialize during their education - it's all up to the student. Most graduates will begin an entry-level position such as gameplay or generalist programmer.

Animated picture of a cottage in nighttime by PSQ student, Kim Eklund

COURSES

With a focus on practical learning, the programming courses at PlaygroundSquad are carefully constructed to get you into a real production as soon as possible.

Course Overview

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